2002 - 2003 - 2004
The Wall & the Stage
The Cool Bubble
New Forum (test)
Life On DisOrient by Bacchus
These are not requirements but suggestions to help you make aesthetic decisions for your participation to Disorient.
Palette of colors, textures and materials: orange, light blue, silver, playa tones (earth), mylar, furry material, blinking lights, video projection.
Inspirations: fractals, from chaos to order and back, magnetic field, data becomes information, earthworks, land art, crop circles, horns.
Disorient is about...
Disorient is about mylar. It is the mirror, the double, the twin. It camouflages, sucks in, spits out, distorts. It presents a gateway to another world. Mylar makes a lovely evening gown. Silver body paint is nice too.
Disorient is about popping. Flashing. It's synaptical. Operating on the thresholds of perception.
Disorient is about big video. It is immersive and dimensional. It is something you enter. The silhouette is critical to the video at Disorient. That is the participant's way of projecting themselves into a simulated world.
Disorient is about breaking down. When is something something? It's about pattern recognition. Disorient is particular. It's about lots of little things flying around in a big world, it's about underlying structures and rules. It is a game.
Disorient is about comfort. It's about making a place for people to sit/lie.
Disorient is a vehicle. It takes you places.
Disorient is about domes. Its about shelter and communion.
Disorient is about chaos. Its about opposites and flip sides. Its multiple perspectives at once.
More on this in the Disorient FAQ.
- multi-layered costumes
- mix genres and styles
- three kings
- asian robes
- classical desert attire
- gheisha make-up
- space invaders in long hard coats
- blinking apparatus
- samurai helmet
- hide the eyes (glasses...)
- accessories and clothes range from haute couture to trash finds
- transformation/mutation (especially at night)
- anything goes but keep it beautiful.
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Copyleft 2002 Anakin Koenig